Chris Georgen
Chris is a User Experience Researcher at GRD. He is interested in how people learn and the design, development, and implementation of tools that support their learning. He brings a design-based research perspective to his work in UX that centers the perspectives, values, and histories of all users.
Design of Technologies for Learning
Chris has engaged in collaborative research of learning technologies from a wide range of perspectives, methodological approaches, and design contexts. He has led projects in technologically-enhanced learning spaces including the use of motion-tracking in embodied learning, iPad annotation applications, and multimodal game design products. He has also worked on the development of large-scale learning environments that leverage learning analytics and adaptive supports in the development and implementation of learning materials. Chris' research has received support from the National Science Foundation, National Institutes of Health, MacArthur Foundation, Mozilla Foundation, among other institutions.
Learning + User Experience
Chris received his PhD in the Learning Sciences at Indiana University. His academic and professional work focuses on educational technology, design-based implementation research, and embodiment. He has authored +20 refereed or peer-revied publications and presented his research at numerous national and international conferences. Previously, Chris conducted research focused on the incorporation of "productive uncertainty" into learning experiences at Boston University. Chris also has experience teaching at the K-12, undergraduate, and graduate levels.